#include<iostream>
using namespace std;

//template<class T1, typename T2>
//void A(T1 x, T2 y)
//{
//
//}

//class A
//{
//public:
//	A()
//	{
//		_b = new int[10];
//	}
//private:
//	int a = 0;
//	int* _b;
//};
//int main()
//{
//	/*char* p = new char[100];
//	delete p;*/
//
//	A* pa = new A[5];
//
//	delete pa;
//	return 0;
//}


class A
{
public:
	A(int a = 1)
	{
		_a = a;
		_b = new int[10];
	}
private:
	int _a = 1;
	int* _b;
};

int main()
{
	/*int* a = new int[10];
	delete a;*/


	A* pa= new A[12];
	delete pa;
	return 0;
}